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The Dreadnaught Factor
video game cartridge instructions
THE DREADNAUGHT FACTOR BASICS
Sit tall. Breathe deep. And gather all your courage. Zorban Dreadnaughts,
the most imposing battlecraft ever, fill the heavens and threaten planet
Terra. Pilot your Novaray Hyperfighter through the stargate and stop the
goliath aggressors by destroying their vital energy vents. Skill and
cunning are your only advantage. If any dreadnaught reaches the
stargate...Terra may be lost!
1. Insert Game Cartridge into your video game console with power OFF. Then,
turn power ON.
2. Slip game overlay onto either hand controller.
3. Select game level by pressing appropriate number, 1-7, on controller
keypad. (See "Game Chart".)
4. Use of Controller.
DISC: Your hyperfighter's directional accelerator/decelerator. Press right
rim to increase your velocity. Press left rim to reduce your velocity.
(fighter's can't stop completely). Press top or bottom of disc to move up
or down.
SIDE BUTTONS: Your hyperfighter's weaponry controls. Press either upper
button to fire laser bolts. Press either bottom button to drop strontium bombs.
5. To begin play, press controller disc.
6. Reserve Novaray Hyperfighters. You start each game with 10 Novaray
Hyperfighters. In game levels 1-4, you receive 2 additional fighters for
each dreadnaught you destroy. You receive 4 additional fighters for each
dreadnaught you destroy in levels 5-7.
7. Scoring. You earn points for destroying each dreadnaught target and
prematurely detonating in-flight tracking missiles launched from the
dreadnaught. The point value of each destroyed target and tracking missile
flashes on screen. Bonus points are awarded for each dreadnaught you destroy.
8. Turn power OFF before removing The Dreadnaught Factor cartridge.
PLAYING THE DREADNAUGHT FACTOR
Your mission starts from the colored stargate. Unsuspecting Terra basks
behind you as you press the controller disk. Hear a hiss like friction on
metal as your Novaray Hyperfighter blasts through the stargate to begin its
"attack pass".
Attack Passes. Pilot your fighter toward the Zorban Dreadnaught. Fire your
laser bolts and drop your strontium bombs, or steer above or below the
gargantuan dreadnaught. LASER BOLTS destroy dreadnaught rocket cannons,
launchers, towers and bridges, and can intercept in-flight "trackers" fired
from dreadnaught weaponry. STRONTIUM BOMBS destroy silos, energy vents and
engines.
Once beyond the dreadnaught, your fighter accelerates through an auxiliary
galactic portal and returns to the stargate, ready for another attack pass.
The dreadnaught flies closer to the stargate only when an attack pass is
completed.
Reducing a dreadnaught's firepower. BRIDGES coordinate the overall rate of
fire of the dreadnaught. Destroy all the bridges with your laser bolts to
reduce the firing rate 50%. SILOS house the planet-destroying mega-
missiles. To save Terra from these missiles, drop strontium bombs on all
the silos.
Slowing down a dreadnaught. The four actinium engines, located at the rear
of each dreadnaught, power the behemoth battlecraft through space. Drop
strontium bombs on each engine to slow the dreadnaught's approach velocity.
(See "Game Chart".) The thunderous roar of the engines lowers in pitch as
each engine is destroyed.
Destroying a dreadnaught. Destroying all 16 energy vents with your
strontium bombs creates a lethal pressurization deep within the dreadnaught
and the entire space-faring fortress explodes. Unfortunately, your own
hyperfighter is also smothered by this violent blast.
Victory or defeat. The Dreadnaught Factor ends when you destroy the entire
Zorban fleet, when any dreadnaught reaches the stargate with at least one
missile silo intact, or when you lose all of your Novaray Hyperfighters.
[Diagram of a Dreadnaught: blue Large Cannons, blue Small Cannons, blue
rocket-shaped Launchers, black Missile Silos, black oval-shaped Energy
Vents, red Engines at the end of the dreadnaught, wide yellow Bridges, and
smaller diamond-shaped yellow Towers.]
[Diagram of Space Screen: earth-like Planet Terra on the Left, with small
orbiting Reserve Novaray Hyperfighters, Active Novaray Hyperfighter on one
side of the x-shaped white Stargate, and a green Dreadnaught on the other
side. Your score is the number at top centre, and the Number of Destroyed
Dreadnaughts is at the top right. The decreasing Dreadnaught Distance from
Stargate is the number at the bottom right corner of the screen.]
[Diagram of a hand controller overlay. Keypad buttons 1- 7 select the game,
the Top Action Buttons fire your Laser Bolts and the Bottom Action Buttons
drop Strontium Bombs. The Disc moves your Hyperfighter.]
ZORBAN DREADNAUGHTS
Zorban Dreadnaughts approach the stargate one at a time. The first
dreadnaught always belongs to the Delta-1 class. Successive dreadnaughts
may belong to any of the following:
Dreadnaught Classes
Delta-1 (wide triangular-shaped)
Titan-Claw (two segments joined together)
Beta-Flame (very long and narrow)
Torus-Ring (ring-shaped, with a hollow centre)
Janyx Razor (very wide, jaggedy and short)
Dreadnaught Weaponry. Each dreadnaught is heavily fortified with a wealth
of weaponry. Weapon fire varies in speed. Only the dreadnaught's on-screen
artillery may be active.
Small Cannons
Fire dual-rockets straight ahead starting with the 1st dreadnaught.
Turn and fire starting with the 5th dreadnaught.
Launch splitting "Tracking Bees" starting with the 8th dreadnaught.
Large Cannons
Recoil as they fire gigantic rockets starting with the 3rd dreadnaught.
"Hornet Trackers" are launched starting with the 10th dreadnaught.
Towers
Fire long-range "Swarm Trackers" beginning with the 2nd dreadnaught.
Silos
Each dreadnaught has five silos.
Fire planet-destroying mega-missiles when dreadnaught reaches the stargate.
Large Launchers
Fire "Drone Trackers" from the start.
Launch "Yellow Jacket Trackers" beginning with the 12th dreadnaught.
Can repair themselves between attack passes.
Small Launchers
Fire quick-flying "Queen Trackers" starting with the 6th dreadnaught.
Launch "Yellow Jacket Trackers" beginning with the 12th dreadnaught.
Can repair themselves between attack passes.
THE DREADNAUGHT FACTOR GAME CHART
Game Level 1: Practice
Stargate Color: Grey
No. of Dreadnaughts: 1
Starting Parsec Distance From Stargate: 93
Velocity 4 Engines: 9
3 Engines: 7
2 Engines: 5
1 Engine: 3
0 Engines: 1
(Dreadnaught Velocity for all levels measured in Parsecs per Attack Pass.)
Game Level 2: Novice
Stargate Color: Light Blue
No. of Dreadnaughts: 1
Starting Parsec Distance From Stargate: 92
Velocity 4 Engines: 10
3 Engines: 8
2 Engines: 6
1 Engine: 4
0 Engines: 2
Game Level 3: Intermediate
Stargate Color: Dark Blue
No. of Dreadnaughts: 2
Starting Parsec Distance From Stargate: 91
Velocity 4 Engines: 11
3 Engines: 9
2 Engines: 7
1 Engine: 5
0 Engines: 3
Game Level 4: Challenge
Stargate Color: Green
No. of Dreadnaughts: 5
Starting Parsec Distance From Stargate: 90
Velocity 4 Engines: 12
3 Engines: 10
2 Engines: 8
1 Engine: 6
0 Engines: 4
Game Level 5: Advanced
Stargate Color: Yellow/Orange
No. of Dreadnaughts: 10
Starting Parsec Distance From Stargate: 89
Velocity 4 Engines: 13
3 Engines: 11
2 Engines: 9
1 Engine: 7
0 Engines: 5
Game Level 6: Expert
Stargate Color: Red
No. of Dreadnaughts: 15
Starting Parsec Distance From Stargate: 88
Velocity 4 Engines: 14
3 Engines: 12
2 Engines: 10
1 Engine: 8
0 Engines: 6
Game Level 7: Impossible
Stargate Color: Purple
No. of Dreadnaughts: 100
Starting Parsec Distance From Stargate: 87
Veloctiy 4 Engines: 15
3 Engines: 13
2 Engines: 11
1 Engine: 9
0 Engines: 7
Rate of fire increases as level of game play increases.
Dreadnaught weapon fire never hits your hyperfighter in Game 1.
Overall firepower cannot be reduced by destroying bridges in Game 7.
1 parsec=3.26 light-years or 19.2 trillion miles.
JOIN THE ACTIVISION "DREADNAUGHT DESTROYER" CLUB
If you defeat the entire Zorban fleet of dreadnaughts on game level 4
orhigherr, please send us a picture of your planet-saving triumph (TV
screen), and we'll mail you the Dreadnaught Destroyer emblem, along with our
congratulations. Be sure to write "The Dreadnaught Factor" on the bottom
left hand corner of the envelope.
HOW TO BECOME A DREADNAUGHT DESTROYER
Tips from Tom Loughry, designer of The Dreadnaught Factor.
Tom Loughry is a new member of Activision's design team. He studied Physics
at Cal Tech and enjoys hiking, camping and collecting fossils.
"I have found that there are several strategies you can use to destroy the
Zorban Dreadnaughts. In fact, your attack plans should vary depending on
the class of the approaching dreadnaught and the stage of battle. Here are
some tips to help you through any phase of the game.
"First of all, no matter what the circumstances, never attack a dreadnaught
head-on. Their fire rate is too overwhelming at any game level. I strongly
suggest either continually zig-zagging back and forth over the dreadnaught
during your attack passes, or dipping in from above or below the
dreadnaught. Fire your weapons and accelerate away from its direct line of
fire."
"Also, it is critical to keep track of the dreadnaught's distance from the
stargate. If it's closer than 50 parsecs, then try to bomb as many engines
as possible to slow it down, and if it's closer than 30 parsecs, then
immediately destroy its silos. That way, Terra is safe even if the
dreadnaught reaches the stargate -- unless you lose all your hyperfighters."
"Find out which dreadnaught weapons give you the most difficulty and
eliminate them first. But, remember, the only way to ultimately defeat a
dreadnaught is to bomb all of its energy vents. Don't waste time or attack
passes trying to destroy every target."
"One final tip: your laser bolts destroy dreadnaught artillery that is blue
or yellow, and your strontium bombs destroy the artillery that is black or red."
"When the safety of Terra is insured and The Dreadnaught Factor has been
reduced to zero, drop me a line. May God bless you."
VIDEO GAME CARTRIDGE LIMITED ONE YEAR WARRANTY
[information deleted]
Copyright 1983 Activision
Video Game Advantage WWW manual archive -- http://www.io.com/~vga2000